| ralphmerridew ( @ 2008-11-09 20:14:00 |
Comp 08 (Anachronist)
Anachronist: Played 25 minutes, not played to completion
- "X ME" overridden, but no list of testers
- "OPEN GARAGE DOOR" gave a blank line. "TURN REDDISH VALVE" gave a run-time problem.
- "POINT TRACER AT (uninteresting item)" gave an incorrect fallthrough.
- The warehouse mentions that there's a hall to the east, going east fails.
- Objects mentioned in the description frequently aren't implemented, but then the canvas is suddenly important.
While some of the ideas are interesting, the game needed a few rounds of testing before it was ready for public release. I'd be interested in a postcomp version, though. Score: 3X
Anachronist: Played 25 minutes, not played to completion
- "X ME" overridden, but no list of testers
- "OPEN GARAGE DOOR" gave a blank line. "TURN REDDISH VALVE" gave a run-time problem.
- "POINT TRACER AT (uninteresting item)" gave an incorrect fallthrough.
- The warehouse mentions that there's a hall to the east, going east fails.
- Objects mentioned in the description frequently aren't implemented, but then the canvas is suddenly important.
While some of the ideas are interesting, the game needed a few rounds of testing before it was ready for public release. I'd be interested in a postcomp version, though. Score: 3X